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accuFeatureHLSL.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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accuFeatureHLSL.h
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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bumpHLSL.cpp
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Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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2019-10-03 23:46:53 -05:00 |
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bumpHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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customFeatureHLSL.cpp
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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customFeatureHLSL.h
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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depthHLSL.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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depthHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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paraboloidHLSL.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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paraboloidHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pixSpecularHLSL.cpp
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strip out unused pixspecular to cut down on sources of confusion
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2019-05-05 20:10:14 -05:00 |
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pixSpecularHLSL.h
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strip out unused pixspecular to cut down on sources of confusion
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2019-05-05 20:10:14 -05:00 |
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shaderCompHLSL.cpp
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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shaderCompHLSL.h
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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shaderFeatureHLSL.cpp
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largely based on work by @rextimmy: add premultiplied alpha
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2019-11-22 10:02:01 -06:00 |
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shaderFeatureHLSL.h
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Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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2019-10-03 23:46:53 -05:00 |
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shaderGenHLSL.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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shaderGenHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderGenHLSLInit.cpp
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strip out unused pixspecular to cut down on sources of confusion
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2019-05-05 20:10:14 -05:00 |