mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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120 lines
4 KiB
C++
120 lines
4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIPANECTRL_H_
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#define _GUIPANECTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _CONSOLE_H_
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#include "console/console.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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/// Collapsable pane control.
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///
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/// This class wraps a single child control and displays a header with caption
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/// above it. If you click the header it will collapse or expand. The control
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/// resizes itself based on its collapsed/expanded size.
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///
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/// In the GUI editor, if you just want the header you can make collapsable
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/// false. The caption field lets you set the caption. It expects a bitmap
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/// (from the GuiControlProfile) that contains two images - the first is
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/// displayed when the control is expanded and the second is displayed when
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/// it is collapsed. The header is sized based off of the first image.
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class GuiPaneControl : public GuiControl
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{
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public:
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typedef GuiControl Parent;
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protected:
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/// If true, the pane can be collapsed and extended by clicking its header.
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bool mCollapsable;
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/// Whether the pane is currently collapsed.
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bool mCollapsed;
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/// Whether to display the bitmapped pane bar behind the header text, too.
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bool mBarBehindText;
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///
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Point2I mOriginalExtents;
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/// Text to display as the pane caption.
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String mCaption;
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/// String table text ID to use as caption string.
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StringTableEntry mCaptionID;
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///
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Point2I mThumbSize;
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///
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bool mMouseOver;
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///
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bool mDepressed;
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public:
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GuiPaneControl();
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/// Return whether the pane is currently collapsed.
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bool getCollapsed() { return mCollapsed; };
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/// Collapse or expand the pane.
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void setCollapsed(bool isCollapsed);
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virtual void setCaptionID(S32 id);
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virtual void setCaptionID(const char *id);
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// GuiControl.
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virtual bool onWake();
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virtual void onMouseDown(const GuiEvent &event);
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virtual void onMouseUp(const GuiEvent &event);
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virtual void onMouseMove(const GuiEvent &event);
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virtual void onMouseLeave(const GuiEvent &event);
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virtual void onMouseEnter(const GuiEvent &event);
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virtual bool resize(const Point2I &newPosition, const Point2I &newExtent);
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virtual void onRender(Point2I offset, const RectI &updateRect);
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static void initPersistFields();
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DECLARE_CONOBJECT(GuiPaneControl);
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DECLARE_CATEGORY( "Gui Containers" );
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DECLARE_DESCRIPTION( "A container that wraps a single child control displaying a header\n"
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"with a caption above it. If enabled, the pane can be collapsed and expanded\n"
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"by clicking the header." );
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};
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#endif |