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editors
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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basicClouds.cpp
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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basicClouds.h
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Use shader data for get sampler register in CloudLayer and BasicClouds.
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2014-04-17 14:20:08 +02:00 |
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cloudLayer.cpp
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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cloudLayer.h
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Use shader data for get sampler register in CloudLayer and BasicClouds.
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2014-04-17 14:20:08 +02:00 |
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decalRoad.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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decalRoad.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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meshRoad.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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meshRoad.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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nodeListManager.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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nodeListManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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river.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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river.h
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Added basic Walkabout with #define renamed and no editor.
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2014-11-28 19:42:10 +11:00 |
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scatterSky.cpp
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Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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2016-11-09 23:46:34 -06:00 |
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scatterSky.h
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Merge pull request #1442 from Azaezel/shadow_caching
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2015-11-12 12:49:58 -06:00 |
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skyBox.cpp
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from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.)
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2016-03-16 18:10:07 -05:00 |
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skyBox.h
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Corrected SkyBox vertex format
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2015-10-26 21:08:12 +10:00 |
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sun.cpp
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Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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2016-11-09 23:46:34 -06:00 |
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sun.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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timeOfDay.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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timeOfDay.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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VolumetricFog.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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VolumetricFog.h
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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VolumetricFogRTManager.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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VolumetricFogRTManager.h
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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waterBlock.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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waterBlock.h
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Added basic Walkabout with #define renamed and no editor.
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2014-11-28 19:42:10 +11:00 |
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waterObject.cpp
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Merge pull request #1984 from FooBarbarians/fix-1912
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2017-04-26 01:11:51 -05:00 |
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waterObject.h
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Removed unused vertex colors from GFXWaterVertex
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2015-10-22 21:54:35 +10:00 |
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waterPlane.cpp
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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waterPlane.h
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Added basic Walkabout with #define renamed and no editor.
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2014-11-28 19:42:10 +11:00 |