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it wasn't accounting for the formatScaleFactor (1, 0.01, ect) leading to mesh deformations based on bone vs skinned mesh displacement |
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| .. | ||
| assimpAppMaterial.cpp | ||
| assimpAppMaterial.h | ||
| assimpAppMesh.cpp | ||
| assimpAppMesh.h | ||
| assimpAppNode.cpp | ||
| assimpAppNode.h | ||
| assimpAppSequence.cpp | ||
| assimpAppSequence.h | ||
| assimpShapeLoader.cpp | ||
| assimpShapeLoader.h | ||