Torque3D/Engine/source/navigation
marauder2k7 bad9d9b188 final cleanup and fixes
move the geo collection into each tile, seems to work better for large levels
add true to getnav in aiconver so it overwrites all goals
cache the triareas so we can use a tool later to modify them
2025-07-28 20:26:31 +01:00
..
navMeshTools Update navMeshSelectTool.cpp 2025-07-28 11:58:22 +01:00
ChunkyTriMesh.cpp recast update 2025-07-22 14:39:36 +01:00
ChunkyTriMesh.h recast update 2025-07-22 14:39:36 +01:00
coverPoint.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
coverPoint.h virtuals removed 2024-03-18 18:13:00 +00:00
duDebugDrawTorque.cpp add cover tool 2025-07-28 08:24:20 +01:00
duDebugDrawTorque.h add cover tool 2025-07-28 08:24:20 +01:00
guiNavEditorCtrl.cpp add cover tool 2025-07-28 08:24:20 +01:00
guiNavEditorCtrl.h cleanup 2025-07-27 19:32:52 +01:00
navContext.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
navMesh.cpp final cleanup and fixes 2025-07-28 20:26:31 +01:00
navMesh.h final cleanup and fixes 2025-07-28 20:26:31 +01:00
navMeshTool.cpp added first tool 2025-07-23 15:08:29 +01:00
navMeshTool.h cleanup 2025-07-27 19:32:52 +01:00
navPath.cpp added navmesh tester tool 2025-07-26 10:34:19 +01:00
navPath.h added navmesh tester tool 2025-07-26 10:34:19 +01:00
recastPolyList.cpp updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
recastPolyList.h updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
torqueRecast.h added navmesh tester tool 2025-07-26 10:34:19 +01:00