Torque3D/Templates/BaseGame/game/tools/projectImporter
AzaezelX 4df5baffec alter project importing in the following ways:
A) if the file reference string lacks a "/" or "\" entirely, assume it's truly oldschool relative-to-scriptfile when generating links
B) leverage a combination of getClassHierarchy(%currentObjClass); and a new T3Dpre4ProjectImporter::genProcessor(%classType, %conversionMap) method to list-generate ittertatively applied entry conversions in a typo avoiding manner. (will stil need to ensure the old entries are properly listed. this only really avoids copypasta errors)
2021-07-22 12:25:45 -05:00
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guis Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scripts alter project importing in the following ways: 2021-07-22 12:25:45 -05:00
main.tscript Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00