Torque3D/Engine/source/windowManager/sdl
OTHGMars b8c711faae Fills in monitor functions in PlatformWindowManagerSDL
Adds the sdl implementation for all used PlatformWindowManager monitor functions. [This unit test](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/windowManager/test/windowManagerTest.cpp#L28) will now pass for the SDL platform. Here is the equivalent in TorqueScript to test the functions via the Canvas object:```//Canvas.listDisplays();
function Canvas::listDisplays(%this)
{
   %count = %this.getMonitorCount();
   echo(%count SPC "monitor(s) detected.");
   for (%i = 0; %i < %count; %i++)
   {
      echo("Monitor #" @ (%i + 1) SPC %this.getMonitorName(%i) @ ": " @ %this.getMonitorRect(%i));
   }
}```
2018-11-24 03:12:07 -05:00
..
sdlCursorController.cpp Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
sdlCursorController.h PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
sdlSplashScreen.cpp Merge branch 'development' of github.com:GarageGames/Torque3D 2017-03-07 20:08:17 -05:00
sdlWindow.cpp Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
sdlWindow.h Corrects input issues when typing into text fields and it bleeding through to player inputs. 2015-09-21 00:14:16 -05:00
sdlWindowMgr.cpp Fills in monitor functions in PlatformWindowManagerSDL 2018-11-24 03:12:07 -05:00
sdlWindowMgr.h Fills in monitor functions in PlatformWindowManagerSDL 2018-11-24 03:12:07 -05:00