..
assetTypes
Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
2021-12-24 17:26:45 -06:00
templateFiles
Merge pull request #495 from JeffProgrammer/tsneo
2021-09-09 19:22:15 -05:00
addModuleWindow.tscript
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
addPackageWindow.tscript
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
assetBrowser.tscript
Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
2021-12-04 22:47:10 -06:00
assetImport.tscript
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
assetImportConfig.tscript
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
assetImportConfigEditor.tscript
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
creator.tscript
Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
2021-12-04 22:47:10 -06:00
directoryHandling.tscript
* [AssetBrowser] BugFix: Address an error where deleting directories may result in an infinite loop.
2021-10-25 17:58:24 -04:00
editAsset.tscript
Merge pull request #495 from JeffProgrammer/tsneo
2021-09-09 19:22:15 -05:00
editModule.tscript
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
looseFileAudit.tscript
Fixes some conversion mistakes in the scripts
2021-01-19 21:32:31 +01:00
newAsset.tscript
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
popupMenus.tscript
Fixes Settings window not being able to be brought forward over AB
2021-11-14 01:26:04 -06:00
profiles.tscript
Add getScriptPath console function to GUIAsset
2021-09-10 02:13:56 -05:00
selectModule.tscript
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
selectPackage.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
selectPath.tscript
* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
2021-10-09 22:16:55 -04:00
setAssetTarget.tscript
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00