Torque3D/Templates/BaseGame/game/tools/assetBrowser
JeffR b70faae38f Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
Also utilizes the updated bake handling to have material asset previews render as a sphere shape asset, overriding with the material asset's material, improving distinction of what is a material asset vs image asset
Also updates the sphere preview mesh to be more generic and not only for reflection probes
2021-12-24 17:26:45 -06:00
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art Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
guis Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
scripts Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 2021-12-24 17:26:45 -06:00
assetImportConfigs.xml Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
main.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00