Torque3D/Templates/BaseGame/game/core
AzaezelX b60d51969e brdf handling corrections
1-handle the brdfTexture in linear space, not srgb.
2-clamp surface.NoV across the board for consistency. (solves several new and ongoing artifacts)
2021-11-13 19:05:26 -06:00
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clientServer Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
console Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
gameObjects Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
lighting replace new with singletone to fix cannot re-declare object lof file spam 2021-09-08 15:18:04 +01:00
postFX * [GLSL] BugFix: Correct invalid relative include paths in lightRayOcclude.glsl. 2021-10-18 09:46:58 -04:00
rendering brdf handling corrections 2021-11-13 19:05:26 -06:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
utility simplify callOnModules 2021-10-08 23:45:20 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00