Torque3D/Engine/source/T3D/fx
AzaezelX 2ae10c7ce1 add reload status to onNewDataBlock callback
and skip calling onremove/onadd if we're not reloading
2025-04-27 19:49:13 -05:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h virtuals removed 2024-03-18 18:13:00 +00:00
explosion.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
explosion.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
fxFoliageReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxFoliageReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
fxShapeReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxShapeReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
groundCover.cpp Modified callback to ensure that when a shapeAsset changes, groundCovers properly re-initialize to reflect the change 2025-04-24 13:24:26 -05:00
groundCover.h Modified callback to ensure that when a shapeAsset changes, groundCovers properly re-initialize to reflect the change 2025-04-24 13:24:26 -05:00
lightning.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
lightning.h virtuals removed 2024-03-18 18:13:00 +00:00
particle.cpp consolidate addfieldV method contents to avoid duplication 2025-03-17 22:39:01 -05:00
particle.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
particleEmitter.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
particleEmitter.h fill in the validated variables 2025-03-09 11:53:23 -05:00
particleEmitterNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
particleEmitterNode.h virtuals removed 2024-03-18 18:13:00 +00:00
precipitation.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
precipitation.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
ribbon.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
ribbon.h virtuals removed 2024-03-18 18:13:00 +00:00
ribbonNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
ribbonNode.h virtuals removed 2024-03-18 18:13:00 +00:00
splash.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
splash.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00