Torque3D/Templates/Empty
DavidWyand-GG b32e7688c2 Side by side rendering
- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
..
buildFiles ExtendedMove class and support 2013-01-23 01:52:46 -05:00
game Side by side rendering 2013-04-09 15:19:18 -04:00
source Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
web/source Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
cleanShaders.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
cleanShaders.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeleteCachedDTSs.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
DeleteCachedDTSs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeleteDSOs.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
DeleteDSOs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeletePrefs.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
DeletePrefs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
generateProjects.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
generateProjects.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
thumb.png Empty Template for ticket #1 2012-09-19 11:29:55 -04:00