Torque3D/Engine/source/gfx/sim
marauder2k7 b2fe48ab8d more merge conflicts
fixed more merge conflicts (afxZodiac and MaterialDefinition)
Updated cubemapdata to use refactor asset
added new part to image_asset macro to create a private asset if the file exists.

updated reflectionProbe errors to actual function name where the error occurs.
2025-03-24 21:50:04 +00:00
..
cubemapData.cpp more merge conflicts 2025-03-24 21:50:04 +00:00
cubemapData.h more merge conflicts 2025-03-24 21:50:04 +00:00
debugDraw.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
debugDraw.h Properly mark Parent class of DebugDrawer for Console hierarchy 2020-11-15 21:30:45 +01:00
gfxStateBlockData.cpp Apply suggestions from code review 2023-07-19 15:41:24 +01:00
gfxStateBlockData.h virtuals removed 2024-03-18 18:13:00 +00:00