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utilize specialty case soundarray macros. slim duplicate entries in vehicle already hand;ed by rigidshape. create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur |
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| .. | ||
| flyingVehicle.cpp | ||
| flyingVehicle.h | ||
| guiSpeedometer.cpp | ||
| hoverVehicle.cpp | ||
| hoverVehicle.h | ||
| vehicle.cpp | ||
| vehicle.h | ||
| vehicleBlocker.cpp | ||
| vehicleBlocker.h | ||
| wheeledVehicle.cpp | ||
| wheeledVehicle.h | ||