Torque3D/Engine/source/math/mathIO.h

292 lines
7.5 KiB
C

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _MATHIO_H_
#define _MATHIO_H_
//Includes
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _STREAM_H_
#include "core/stream/stream.h"
#endif
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
//------------------------------------------------------------------------------
//-------------------------------------- READING
//
inline bool mathRead(Stream& stream, Point2I* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
return success;
}
inline bool mathRead(Stream& stream, Point3I* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
success &= stream.read(&p->z);
return success;
}
inline bool mathRead(Stream& stream, Point2F* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
return success;
}
inline bool mathRead(Stream& stream, Point3F* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
success &= stream.read(&p->z);
return success;
}
inline bool mathRead(Stream& stream, Point4F* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
success &= stream.read(&p->z);
success &= stream.read(&p->w);
return success;
}
inline bool mathRead(Stream& stream, Point3D* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
success &= stream.read(&p->z);
return success;
}
inline bool mathRead(Stream& stream, PlaneF* p)
{
bool success = stream.read(&p->x);
success &= stream.read(&p->y);
success &= stream.read(&p->z);
success &= stream.read(&p->d);
return success;
}
inline bool mathRead(Stream& stream, Box3F* b)
{
bool success = mathRead(stream, &b->minExtents);
success &= mathRead(stream, &b->maxExtents);
return success;
}
inline bool mathRead(Stream& stream, SphereF* s)
{
bool success = mathRead(stream, &s->center);
success &= stream.read(&s->radius);
return success;
}
inline bool mathRead(Stream& stream, RectI* r)
{
bool success = mathRead(stream, &r->point);
success &= mathRead(stream, &r->extent);
return success;
}
inline bool mathRead(Stream& stream, RectF* r)
{
bool success = mathRead(stream, &r->point);
success &= mathRead(stream, &r->extent);
return success;
}
inline bool mathRead(Stream& stream, MatrixF* m)
{
bool success = true;
F32* pm = *m;
for (U32 i = 0; i < 16; i++)
success &= stream.read(&pm[i]);
return success;
}
inline bool mathRead(Stream& stream, QuatF* q)
{
bool success = stream.read(&q->x);
success &= stream.read(&q->y);
success &= stream.read(&q->z);
success &= stream.read(&q->w);
return success;
}
inline bool mathRead(Stream& stream, EaseF* e)
{
bool success = stream.read( &e->dir );
success &= stream.read( &e->type );
success &= stream.read( &e->param[ 0 ] );
success &= stream.read( &e->param[ 1 ] );
return success;
}
inline bool mathRead(Stream& stream, RotationF* e)
{
bool success = stream.read(&e->x);
success &= stream.read(&e->y);
success &= stream.read(&e->z);
success &= stream.read(&e->w);
U32 rotType;
success &= stream.read(&rotType);
e->mRotationType = (RotationF::RotationTypes)rotType;
return success;
}
//------------------------------------------------------------------------------
//-------------------------------------- WRITING
//
inline bool mathWrite(Stream& stream, const Point2I& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
return success;
}
inline bool mathWrite(Stream& stream, const Point3I& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
success &= stream.write(p.z);
return success;
}
inline bool mathWrite(Stream& stream, const Point2F& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
return success;
}
inline bool mathWrite(Stream& stream, const Point3F& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
success &= stream.write(p.z);
return success;
}
inline bool mathWrite(Stream& stream, const Point4F& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
success &= stream.write(p.z);
success &= stream.write(p.w);
return success;
}
inline bool mathWrite(Stream& stream, const Point3D& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
success &= stream.write(p.z);
return success;
}
inline bool mathWrite(Stream& stream, const PlaneF& p)
{
bool success = stream.write(p.x);
success &= stream.write(p.y);
success &= stream.write(p.z);
success &= stream.write(p.d);
return success;
}
inline bool mathWrite(Stream& stream, const Box3F& b)
{
bool success = mathWrite(stream, b.minExtents);
success &= mathWrite(stream, b.maxExtents);
return success;
}
inline bool mathWrite(Stream& stream, const SphereF& s)
{
bool success = mathWrite(stream, s.center);
success &= stream.write(s.radius);
return success;
}
inline bool mathWrite(Stream& stream, const RectI& r)
{
bool success = mathWrite(stream, r.point);
success &= mathWrite(stream, r.extent);
return success;
}
inline bool mathWrite(Stream& stream, const RectF& r)
{
bool success = mathWrite(stream, r.point);
success &= mathWrite(stream, r.extent);
return success;
}
inline bool mathWrite(Stream& stream, const MatrixF& m)
{
bool success = true;
const F32* pm = m;
for (U32 i = 0; i < 16; i++)
success &= stream.write(pm[i]);
return success;
}
inline bool mathWrite(Stream& stream, const QuatF& q)
{
bool success = stream.write(q.x);
success &= stream.write(q.y);
success &= stream.write(q.z);
success &= stream.write(q.w);
return success;
}
inline bool mathWrite(Stream& stream, const EaseF& e)
{
bool success = stream.write(e.dir);
success &= stream.write(e.type);
success &= stream.write(e.param[0]);
success &= stream.write(e.param[1]);
return success;
}
inline bool mathWrite(Stream& stream, const RotationF& e)
{
bool success = stream.write(e.x);
success &= stream.write(e.y);
success &= stream.write(e.z);
success &= stream.write(e.w);
success &= stream.write(e.mRotationType);
return success;;
}
#endif //_MATHIO_H_