mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-22 05:34:46 +00:00
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2014 Guy Allard
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _BB_WAITFORSIGNAL_H_
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#define _BB_WAITFORSIGNAL_H_
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#ifndef _BB_CORE_H_
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#include "BadBehavior/core/Core.h"
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#endif
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#ifndef _BB_SIGNAL_H_
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#include "BadBehavior/core/Signal.h"
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#endif
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#ifndef _SIMEVENTS_H_
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#include "console/simEvents.h"
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#endif
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namespace BadBehavior
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{
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//---------------------------------------------------------------------------
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// WaitForSignal leaf
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// Waits until it receives the requested signal.
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//---------------------------------------------------------------------------
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class WaitForSignal : public LeafNode
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{
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typedef LeafNode Parent;
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protected:
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String mSignalName;
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S32 mTimeoutMs;
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static bool _setTimeout(void *object, const char *index, const char *data);
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public:
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WaitForSignal();
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virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner);
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static void initPersistFields();
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const String &getSignalName() const { return mSignalName; }
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S32 getTimeoutMs() const { return mTimeoutMs; }
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DECLARE_CONOBJECT(WaitForSignal);
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};
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//---------------------------------------------------------------------------
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// WaitForSignal leaf task
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//---------------------------------------------------------------------------
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class WaitForSignalTask : public Task, public virtual SignalSubscriber
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{
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typedef Task Parent;
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protected:
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U32 mEventId;
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virtual void onInitialize();
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virtual void onTerminate();
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virtual Task* update();
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void cancelEvent();
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// SignalSubscriber
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virtual void subscribe();
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virtual void unsubscribe();
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public:
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WaitForSignalTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner);
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virtual ~WaitForSignalTask();
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// SignalSubscriber
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virtual void onSignal();
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// timeout
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void onTimeout();
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};
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class WaitForSignalTimeoutEvent : public SimEvent
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{
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WaitForSignalTask *mTask;
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public:
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WaitForSignalTimeoutEvent(WaitForSignalTask &task)
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{
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mTask = &task;
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}
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void process( SimObject *object )
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{
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mTask->onTimeout();
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}
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};
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} // namespace BadBehavior
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#endif |