Torque3D/Engine/source/BadBehavior/leaf/WaitForSignal.h
2016-08-12 20:39:56 +02:00

114 lines
3.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 Guy Allard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BB_WAITFORSIGNAL_H_
#define _BB_WAITFORSIGNAL_H_
#ifndef _BB_CORE_H_
#include "BadBehavior/core/Core.h"
#endif
#ifndef _BB_SIGNAL_H_
#include "BadBehavior/core/Signal.h"
#endif
#ifndef _SIMEVENTS_H_
#include "console/simEvents.h"
#endif
namespace BadBehavior
{
//---------------------------------------------------------------------------
// WaitForSignal leaf
// Waits until it receives the requested signal.
//---------------------------------------------------------------------------
class WaitForSignal : public LeafNode
{
typedef LeafNode Parent;
protected:
String mSignalName;
S32 mTimeoutMs;
static bool _setTimeout(void *object, const char *index, const char *data);
public:
WaitForSignal();
virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner);
static void initPersistFields();
const String &getSignalName() const { return mSignalName; }
S32 getTimeoutMs() const { return mTimeoutMs; }
DECLARE_CONOBJECT(WaitForSignal);
};
//---------------------------------------------------------------------------
// WaitForSignal leaf task
//---------------------------------------------------------------------------
class WaitForSignalTask : public Task, public virtual SignalSubscriber
{
typedef Task Parent;
protected:
U32 mEventId;
virtual void onInitialize();
virtual void onTerminate();
virtual Task* update();
void cancelEvent();
// SignalSubscriber
virtual void subscribe();
virtual void unsubscribe();
public:
WaitForSignalTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner);
virtual ~WaitForSignalTask();
// SignalSubscriber
virtual void onSignal();
// timeout
void onTimeout();
};
class WaitForSignalTimeoutEvent : public SimEvent
{
WaitForSignalTask *mTask;
public:
WaitForSignalTimeoutEvent(WaitForSignalTask &task)
{
mTask = &task;
}
void process( SimObject *object )
{
mTask->onTimeout();
}
};
} // namespace BadBehavior
#endif