Torque3D/Engine/source/BadBehavior/leaf/RandomWait.h
2016-08-12 20:39:56 +02:00

83 lines
2.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 Guy Allard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BB_RANDOMWAIT_H_
#define _BB_RANDOMWAIT_H_
#ifndef _BB_CORE_H_
#include "BadBehavior/core/Core.h"
#endif
namespace BadBehavior
{
//---------------------------------------------------------------------------
// RandomWait leaf
// Pauses for a random period of time between delayMin and delayMax ms before completing.
//---------------------------------------------------------------------------
class RandomWait : public LeafNode
{
typedef LeafNode Parent;
protected:
static bool _setWaitMin(void *object, const char *index, const char *data);
static bool _setWaitMax(void *object, const char *index, const char *data);
S32 mWaitMinMs;
S32 mWaitMaxMs;
public:
RandomWait();
virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner);
static void initPersistFields();
S32 getWaitMinMs() const { return mWaitMinMs; }
S32 getWaitMaxMs() const { return mWaitMaxMs; }
DECLARE_CONOBJECT(RandomWait);
};
//---------------------------------------------------------------------------
// RandomWait leaf task
//---------------------------------------------------------------------------
class RandomWaitTask : public Task
{
typedef Task Parent;
protected:
U32 mEventId;
virtual void onInitialize();
virtual void onTerminate();
virtual Task* update();
void cancelEvent();
public:
RandomWaitTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner);
virtual ~RandomWaitTask();
};
} // namespace BadBehavior
#endif