Torque3D/Engine/source/BadBehavior/composite/Parallel.h
2016-08-12 20:39:56 +02:00

97 lines
3.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 Guy Allard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BB_PARALLEL_H_
#define _BB_PARALLEL_H_
#ifndef _BB_CORE_H_
#include "BadBehavior/core/Composite.h"
#endif
#ifndef _BB_BRANCH_H_
#include "BadBehavior/core/Branch.h"
#endif
namespace BadBehavior
{
//---------------------------------------------------------------------------
// Parallel sequence node
// Runs all of its children irrespective of their return status
// The final return status depends on the chosen policy
// (not a true parallel, as branches are actually evaluated sequentially)
//---------------------------------------------------------------------------
class Parallel: public CompositeNode
{
typedef CompositeNode Parent;
public:
// parallel return policies
enum ParallelPolicy
{
REQUIRE_NONE,
REQUIRE_ONE,
REQUIRE_ALL,
};
protected:
ParallelPolicy mReturnPolicy;
public:
Parallel();
virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner);
static void initPersistFields();
ParallelPolicy getReturnPolicy() const { return mReturnPolicy; }
DECLARE_CONOBJECT(Parallel);
};
//---------------------------------------------------------------------------
// Parallel Task
//---------------------------------------------------------------------------
class ParallelTask: public CompositeTask
{
typedef CompositeTask Parent;
protected:
Vector<BehaviorTreeBranch> mBranches;
bool mHasSuccess, mHasFailure;
virtual void onInitialize();
virtual Task* update();
public:
ParallelTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner);
virtual Status getStatus();
};
} // namespace BadBehavior
// make the return policy enum accessible from script
typedef BadBehavior::Parallel::ParallelPolicy ParallelReturnPolicy;
DefineEnumType( ParallelReturnPolicy );
#endif