mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
Fixed up forward IBL Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math |
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| .. | ||
| Cube.asset.taml | ||
| Cube.cs | ||
| Cube.fbx | ||
| Cylinder.asset.taml | ||
| Cylinder.cs | ||
| Cylinder.fbx | ||
| materials.cs | ||