Torque3D/Templates/BaseGame/game/data/StaticShapeTest/Shapes
Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
Fixed up forward IBL
Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
2019-06-27 00:36:56 -05:00
..
Cube.asset.taml Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
Cube.cs Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
Cube.fbx Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
Cylinder.asset.taml Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
Cylinder.cs Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
Cylinder.fbx Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
materials.cs Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 2019-06-27 00:36:56 -05:00