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Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros. |
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| .. | ||
| cubemapData.cpp | ||
| cubemapData.h | ||
| debugDraw.cpp | ||
| debugDraw.h | ||
| gfxStateBlockData.cpp | ||
| gfxStateBlockData.h | ||