Torque3D/Engine/source/platformWin32
Jeff Hutchinson 7880c71d9a fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
Note that this still works for 32bit windows.
2020-07-07 01:05:08 -04:00
..
minidump Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
nativeDialogs Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
threads Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
videoInfo Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
cardProfile.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
platformWin32.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
stdint.h Add a temporary local copy of stdint.h for VS2008. 2015-02-22 11:25:19 +11:00
VFSRes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_common_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_debug_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_release_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winAsmBlit.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winAsync.cpp uninitialized variables-platform 2020-05-11 15:15:01 -05:00
winConsole.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
winConsole.h Input event changes 2013-01-22 18:17:41 -05:00
winCPUInfo.cpp fixed cpu detection on 64bit windows (and removing nasty assembly for win32). 2020-07-07 01:05:08 -04:00
winDInputDevice.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
winDInputDevice.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDirectInput.cpp uninitialized variables-platform 2020-05-11 15:15:01 -05:00
winDirectInput.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDlibrary.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winExec.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
winFileio.cpp Missed a couple +1s here and there 2018-03-07 00:44:46 -05:00
winFont.cpp uninitialized variables-platform 2020-05-11 15:15:01 -05:00
winFont.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winInput.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
winMath.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
winMath_ASM.cpp 64bit, from @source http://msdn.microsoft.com/en-us/library/c9676k6h.aspx 2014-11-04 07:19:14 -05:00
winMemory.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
winPlatformCPUCount.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
WinPlatformGL.cpp OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
winProcessControl.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
winRedbook.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
winTime.cpp winTime month fix 2014-12-18 14:25:45 +10:00
winTimer.cpp uninitialized variables-platform 2020-05-11 15:15:01 -05:00
winTLS.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winUser.cpp Provide a safer version of convertUTF16toUTF8 2015-01-26 16:52:01 -05:00
winVFS.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winVolume.cpp Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues 2015-08-18 06:12:37 -05:00
winVolume.h Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues 2015-08-18 06:12:37 -05:00
winWindow.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00