Torque3D/Engine/source
Areloch 918509d59a Merge pull request #2225 from Azaezel/defineDistaste
stop linux/mac  undefined MSVC versioncheck spam.
2018-03-28 21:38:40 -05:00
..
afx As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
app As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
assets Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
cinterface As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console Merge pull request #2225 from Azaezel/defineDistaste 2018-03-28 21:38:40 -05:00
core As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
environment Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
forest Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
gfx As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
gui Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
i18n As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
lighting Fix assert on exit when Basic Lighting is removed 2018-01-24 16:30:34 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
math adds an mWrap and mWrapF method for cycling values to within a given range. 2018-01-16 13:40:09 -06:00
module Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
navigation profiling blocks for navmesh subsystem analysis 2017-04-05 13:04:25 -05:00
persistence As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
platform Speaking of badly sized mac things 2018-03-08 00:45:43 -05:00
platformMac Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
platformWin32 As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
platformX86UNIX As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
postFx Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
renderInstance Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
scene Cleanup of export function to remove redundant arg 2018-03-04 16:03:39 -06:00
sfx Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
shaderGen More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
sim As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
sqlite As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
T3D Merge pull request #2215 from Areloch/MeshBaking_Expanded 2018-03-17 00:41:37 -05:00
terrain Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
testing More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
ts Cleanup of export function to remove redundant arg 2018-03-04 16:03:39 -06:00
util As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
windowManager Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00