Torque3D/Engine/source/T3D/decal
AzaezelX b710a309bd asset load flow work
add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
2023-10-08 13:19:43 -05:00
..
decalData.cpp asset load flow work 2023-10-08 13:19:43 -05:00
decalData.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
decalDataFile.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalDataFile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
decalInstance.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
decalInstance.h uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
decalManager.cpp let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 2022-06-07 22:06:48 -05:00
decalManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
decalSphere.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
decalSphere.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00