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add reloading state to asset tracking, convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback add more errstriongcodes to hook up skip load<type> execution if the asset loaded state is ::Ok |
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| .. | ||
| decalData.cpp | ||
| decalData.h | ||
| decalDataFile.cpp | ||
| decalDataFile.h | ||
| decalInstance.cpp | ||
| decalInstance.h | ||
| decalManager.cpp | ||
| decalManager.h | ||
| decalSphere.cpp | ||
| decalSphere.h | ||