Torque3D/Templates/BaseGame/game/data/ExampleModule/levels
Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes
Standardizes Gamemodes to be an actual class with data and utility functions that can be parsed
Adds inspector field handling for selecting gamemodes
Updated Scene class to work with Gamemodes for the gamemode field
Updates editor suite elements to be able to create SubScenes, SceneGroups and Gamemodes
Adds ability to convert SimGroup to SubScene
Updates BaseUI's chooselevel menu to have gamemode selection and filters shown levels based on selected gamemode
2024-09-01 16:39:00 -05:00
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ExampleLevel.asset.taml Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
ExampleLevel.mis Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues 2022-09-16 16:16:12 -05:00
ExampleLevel.postfxpreset.tscript Corrects the dirt lens image reference from filepath to assetId to not have overhead having to look up the asset each frame when setting the postFX 2023-02-26 12:58:50 -06:00