Torque3D/Templates/BaseGame/game/data
Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes
Standardizes Gamemodes to be an actual class with data and utility functions that can be parsed
Adds inspector field handling for selecting gamemodes
Updated Scene class to work with Gamemodes for the gamemode field
Updates editor suite elements to be able to create SubScenes, SceneGroups and Gamemodes
Adds ability to convert SimGroup to SubScene
Updates BaseUI's chooselevel menu to have gamemode selection and filters shown levels based on selected gamemode
2024-09-01 16:39:00 -05:00
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cache/shaderCache comparison flaw in spotlight animation check. also, proper location of shadercache dir 2020-07-07 16:54:25 -05:00
ExampleModule Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
gameUI extended callonModules hooks for baseline playgui 2022-03-19 13:03:33 -05:00
Prototyping fix arrowPrimative badfilereference 2024-04-13 16:28:56 -05:00
UI Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
defaults.tscript * Ensures the HDRBloom pref is properly set as part of the default settings 2024-02-03 23:15:35 -06:00
splash.png Splash Screen Replecement 2022-08-30 17:51:20 -03:00
torque.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00