Torque3D/Templates/BaseGame/game/core
Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes
Standardizes Gamemodes to be an actual class with data and utility functions that can be parsed
Adds inspector field handling for selecting gamemodes
Updated Scene class to work with Gamemodes for the gamemode field
Updates editor suite elements to be able to create SubScenes, SceneGroups and Gamemodes
Adds ability to convert SimGroup to SubScene
Updates BaseUI's chooselevel menu to have gamemode selection and filters shown levels based on selected gamemode
2024-09-01 16:39:00 -05:00
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clientServer fix serverGroup not being created 2024-03-24 19:44:44 -05:00
console Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
gameObjects misc asset bit cleanups 2023-03-07 15:15:12 -06:00
gui hook up baseline button audio 2024-08-06 08:37:53 -05:00
lighting doc correction 2024-02-23 12:39:26 -06:00
postFX remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
rendering remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
sfx - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily 2024-01-01 01:42:53 -06:00
utility Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00