..
forcedMaterialMeshMgr.cpp
Adds ability to adjust padding to guiTextListCtrl's rows
2019-09-06 00:00:17 -05:00
forcedMaterialMeshMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderBinManager.cpp
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
2019-05-22 23:36:15 -05:00
renderBinManager.h
Implementation of reflection and skylight probes.
2018-09-16 22:15:07 -05:00
renderDeferredMgr.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
renderDeferredMgr.h
lighting single buffer
2018-11-21 15:53:02 +10:00
renderFormatChanger.cpp
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
renderFormatChanger.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderGlowMgr.cpp
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
renderGlowMgr.h
Add support for rendering particles to the glow buffer
2014-11-28 23:34:26 +01:00
renderImposterMgr.cpp
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
renderImposterMgr.h
Catches the remaining prepass to deferred changes on the engine side.
2017-05-14 18:28:17 -05:00
renderMeshMgr.cpp
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
renderMeshMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderObjectMgr.cpp
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00
renderObjectMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderOcclusionMgr.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
renderOcclusionMgr.h
Remove dead code that contains a delete of an uninitialized pointer
2015-02-20 18:42:30 -05:00
renderParticleMgr.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
renderParticleMgr.h
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00
renderPassManager.cpp
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
renderPassManager.h
Updated Assimp
2020-03-19 09:47:38 -05:00
renderPassStateToken.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
renderPassStateToken.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderProbeMgr.cpp
get probes displaying with low Texture quality
2022-09-14 15:58:32 -05:00
renderProbeMgr.h
get probes displaying with low Texture quality
2022-09-14 15:58:32 -05:00
renderTerrainMgr.cpp
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00
renderTerrainMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderTexTargetBinManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
renderTexTargetBinManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderTranslucentMgr.cpp
* BugFix: Clear some MSVC compiler warnings.
2021-10-07 00:27:39 -04:00
renderTranslucentMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00