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afx
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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app
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Clean up redundant variables
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2019-02-06 15:03:06 -05:00 |
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assets
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Various fixes
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2019-05-11 21:42:27 -05:00 |
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cinterface
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Integrate new CInterface into the engine-console
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2018-04-21 12:04:15 +02:00 |
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collision
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-04-23 10:08:14 -05:00 |
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console
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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2019-05-01 23:18:31 -05:00 |
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core
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Added D3D error code interpreter
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2019-08-12 01:04:17 -05:00 |
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environment
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looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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2019-09-20 14:45:05 -05:00 |
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forest
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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gfx
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Updated ToolsGuiTextPadProile to comply to editor theme
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2019-09-29 07:51:43 -05:00 |
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gui
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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i18n
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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lighting
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cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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2019-10-23 14:59:29 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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2019-10-23 14:59:29 -05:00 |
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math
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from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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2019-09-06 14:25:17 -05:00 |
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module
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Changed findModule default version value to 1 to match default module version number
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2019-08-28 00:56:24 -05:00 |
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navigation
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the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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2019-03-06 18:14:36 -06:00 |
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persistence
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Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
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2019-04-21 04:19:38 -05:00 |
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platform
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Merge pull request #2220 from irei1as/development
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2019-03-30 18:42:19 -05:00 |
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platformMac
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corrects compilation errors on mac
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2019-01-01 13:11:46 -06:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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linux followup work by tim
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2019-08-21 03:12:54 -05:00 |
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platformWin32
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Merge branch 'method_Unmangle' into PBR_PR
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2018-12-12 14:54:22 -06:00 |
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platformX86UNIX
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no message
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2019-01-02 17:53:17 -06:00 |
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postFx
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forgot the initializers and shader variable to source hooks
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2019-09-06 14:48:15 -05:00 |
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renderInstance
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more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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2019-10-22 15:11:39 -05:00 |
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scene
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from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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2019-09-06 14:25:17 -05:00 |
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sfx
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windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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2019-05-24 14:12:04 -05:00 |
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shaderGen
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cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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2019-10-23 14:59:29 -05:00 |
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sim
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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sqlite
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Sqlite Console refactor, also rename param to make tooltip function more helpful
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2019-01-10 21:31:17 +00:00 |
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T3D
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Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0
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2019-09-29 06:51:04 -05:00 |
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terrain
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leftovers from when we added explicit 16 bit greyscale texture support
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2019-08-22 04:33:38 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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backend specularMap to PBRConfigMap alts.
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2019-10-16 15:51:02 -05:00 |
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util
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Added ability to pass ints to post effect shader consts
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2019-06-13 00:37:12 -05:00 |
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Verve
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verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
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2019-05-21 19:36:30 -05:00 |
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windowManager
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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2019-05-01 23:18:31 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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