Torque3D/Engine/source/T3D
Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not
Added import config handling for prepending Directory to asset name
Added handling for import config of appending a sound suffix
Integrated handling of directory prepend and asset type suffix to rename issue resolution of asset importing
Corrected miswording of warn message for duplicate object names
Correct GUI issues with verve tools
Convert verve tools to utilize assets for their GUI elements
Fix window binding/naming issue depending on window mode for verve
Fix popup menus formatting for verve
WIP fix for material swap in Material editor. Corrects crash, but swap action is unreliable depending on object type
Fix display issue with mission area editor toolbar button image
Fix tooltip display of SFXEmitters in editor tree to correctly show the bound asset
Changed network graph accelerator keybind from just N to Ctrl N to avoid keybind issues when typing
Fixed Create New Emitter button in particle emitter that was showing as no texture
2021-10-28 23:52:58 -05:00
..
assets Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
decal code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
examples code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
fps
fx Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
gameBase * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
lighting * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
physics code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
sceneComponent
sfx code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
turret
vehicles DECLARE_ASSET_ARRAY_SETGET is incompatible with INITPERSISTFIELD_SOUNDASSET_ENUMED 2021-10-03 15:20:08 -05:00
accumulationVolume.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
accumulationVolume.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
aiClient.cpp
aiClient.h
aiConnection.cpp
aiConnection.h
aiPlayer.cpp
aiPlayer.h
camera.cpp
camera.h
cameraSpline.cpp
cameraSpline.h
containerQuery.cpp
containerQuery.h
convexShape.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
convexShape.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
debris.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
debris.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
gameFunctions.cpp
gameFunctions.h
gameTSCtrl.cpp
gameTSCtrl.h
groundPlane.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
groundPlane.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
guiMaterialPreview.cpp
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiObjectView.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
item.cpp
item.h
levelInfo.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
levelInfo.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
lightAnimData.cpp
lightAnimData.h
lightBase.cpp
lightBase.h
lightDescription.cpp
lightDescription.h
lightFlareData.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
lightFlareData.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
missionArea.cpp
missionArea.h
missionMarker.cpp
missionMarker.h
notesObject.cpp
notesObject.h
objectTypes.h
occlusionVolume.cpp
occlusionVolume.h
pathCamera.cpp
pathCamera.h
pathShape.cpp
pathShape.h
physicalZone.cpp
physicalZone.h
player.cpp sound asset conversions - materials 2021-10-14 19:09:20 -05:00
player.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
pointLight.cpp
pointLight.h
portal.cpp
portal.h
prefab.cpp Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
prefab.h Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
projectile.cpp minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 2021-10-14 15:05:49 -05:00
projectile.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
proximityMine.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
proximityMine.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
resource.h
rigid.cpp
rigid.h
rigidShape.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
rigidShape.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
Scene.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Scene.h
scopeAlwaysShape.cpp
shapeBase.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
shapeBase.h Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
shapeCollision.cpp
shapeImage.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
spotLight.cpp
spotLight.h
staticShape.cpp connects staticshape::unmount to the parent chain so it can actually do so 2021-06-07 15:03:23 -05:00
staticShape.h
trigger.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
trigger.h
tsStatic.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
tsStatic.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
zone.cpp
zone.h