Torque3D/Engine/source/gfx/D3D11
Areloch ab9fc302fc Added D3D error code interpreter
Added sanity check for findMatch
Finished most of asset importer logic to utilize settings system
Cleaned up code for finding associated files
Added General importer settings category and integrated logic for those settings fields
Updated logic in variableGroup to support callbacks in custom fields
Updated logic in variableInspector to better handle callbacks, as well as being able to manually update when manipulating fields
Updated scripts to utilize project settings values for playGUI and mainMenuGUI names
Improved module-oriented loading of materials
Added util function for populating custom fonts
2019-08-12 01:04:17 -05:00
..
gfxD3D11CardProfiler.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11CardProfiler.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11Cubemap.cpp Initial implementation of separated client and server create/destroy functions for module setup 2019-08-01 01:38:36 -05:00
gfxD3D11Cubemap.h WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 2019-03-24 18:18:44 -05:00
gfxD3D11Device.cpp Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
gfxD3D11Device.h Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
gfxD3D11EnumTranslate.cpp Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxD3D11EnumTranslate.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11OcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11OcclusionQuery.h Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11PrimitiveBuffer.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11PrimitiveBuffer.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11Shader.cpp lighting single buffer 2018-11-21 15:53:02 +10:00
gfxD3D11Shader.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxD3D11StateBlock.cpp Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
gfxD3D11StateBlock.h GFXD3D11StateBlock improvements 2016-12-23 15:08:23 +10:00
gfxD3D11Target.cpp WIP updated UI 2019-05-09 00:11:49 -05:00
gfxD3D11Target.h WIP updated UI 2019-05-09 00:11:49 -05:00
gfxD3D11TextureManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxD3D11TextureManager.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11TextureObject.cpp RGBA16F saving support for probes 2018-12-05 20:01:58 +10:00
gfxD3D11TextureObject.h Corrects a problem with the D3D11 texture lock/unlock mechanism 2018-04-21 18:19:17 +10:00
gfxD3D11VertexBuffer.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11VertexBuffer.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
screenshotD3D11.cpp ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
screenshotD3D11.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00