mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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38 lines
1 KiB
C++
38 lines
1 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#include <dae/daeRefCountedObj.h>
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daeRefCountedObj::daeRefCountedObj() : _refCount(0) { }
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daeRefCountedObj::~daeRefCountedObj() { }
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void daeRefCountedObj::release() const {
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if (--_refCount <= 0)
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delete this;
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}
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void daeRefCountedObj::ref() const {
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_refCount++;
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}
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void checkedRelease(const daeRefCountedObj* obj) {
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if (obj)
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obj->release();
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}
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void checkedRef(const daeRefCountedObj* obj) {
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if (obj)
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obj->ref();
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}
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