/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #include daeRefCountedObj::daeRefCountedObj() : _refCount(0) { } daeRefCountedObj::~daeRefCountedObj() { } void daeRefCountedObj::release() const { if (--_refCount <= 0) delete this; } void daeRefCountedObj::ref() const { _refCount++; } void checkedRelease(const daeRefCountedObj* obj) { if (obj) obj->release(); } void checkedRef(const daeRefCountedObj* obj) { if (obj) obj->ref(); }