Torque3D/Templates/BaseGame/game/data/ExampleModule
JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
Fixes behavior with gamemode selection in ChooseLevelMenu so if there is only one gamemode, it is auto-selected and advances to the level selection
Update ExampleLevel in ExampleModule to have updated gamemodes field name
2024-12-15 23:48:16 -06:00
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levels Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
scripts Reorganized the exec's for datablocks in module template file to be within the start/stop blocks 2024-09-01 23:26:10 -05:00
ExampleModule.module Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic 2022-05-31 00:26:20 -05:00
ExampleModule.tscript Reorganized the exec's for datablocks in module template file to be within the start/stop blocks 2024-09-01 23:26:10 -05:00