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https://github.com/TorqueGameEngines/Torque3D.git
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Temporarily disabled wsNormal addition when we have no defined normal map until it's finished being integrated Fixed the structure for the lighting/probe shadergen logic in GL so it generates correctly, resolving a crash on unix machines. |
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| .. | ||
| accuFeatureHLSL.cpp | ||
| accuFeatureHLSL.h | ||
| bumpHLSL.cpp | ||
| bumpHLSL.h | ||
| customFeatureHLSL.cpp | ||
| customFeatureHLSL.h | ||
| depthHLSL.cpp | ||
| depthHLSL.h | ||
| paraboloidHLSL.cpp | ||
| paraboloidHLSL.h | ||
| pixSpecularHLSL.cpp | ||
| pixSpecularHLSL.h | ||
| shaderCompHLSL.cpp | ||
| shaderCompHLSL.h | ||
| shaderFeatureHLSL.cpp | ||
| shaderFeatureHLSL.h | ||
| shaderGenHLSL.cpp | ||
| shaderGenHLSL.h | ||
| shaderGenHLSLInit.cpp | ||