Torque3D/Engine/source/collision
AzaezelX 522578074c looks like distance needs to default to 0, not max, for raycast purposes.
(cherry picked from commit 00ee743559e19bc2dd3cbf92060b8bf089d5aceb)
2020-05-11 15:15:48 -05:00
..
abstractPolyList.cpp
abstractPolyList.h
boxConvex.cpp
boxConvex.h
clippedPolyList.cpp
clippedPolyList.h
collision.h looks like distance needs to default to 0, not max, for raycast purposes. 2020-05-11 15:15:48 -05:00
concretePolyList.cpp
concretePolyList.h
convex.cpp
convex.h
depthSortList.cpp
depthSortList.h
earlyOutPolyList.cpp
earlyOutPolyList.h
extrudedPolyList.cpp
extrudedPolyList.h
gjk.cpp
gjk.h
optimizedPolyList.cpp
optimizedPolyList.h
planeExtractor.cpp
planeExtractor.h
polytope.cpp
polytope.h
vertexPolyList.cpp
vertexPolyList.h