Torque3D/Engine/source/lighting/advanced
LuisAntonRebollo b632d06c97 Merge pull request #930 from BeamNG/separate_opengl_from_os
Separate OpenGL code from Linux or Mac.
2014-11-30 02:22:28 +01:00
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glsl Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
hlsl Changes for get necesary sampler names for OpenGL shaders. 2014-11-08 18:31:14 +01:00
advancedLightBinManager.cpp kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
advancedLightBinManager.h Side by side rendering 2013-04-09 15:19:18 -04:00
advancedLightBufferConditioner.cpp Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
advancedLightBufferConditioner.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightingFeatures.cpp Separate OpenGL code from Linux or Mac. 2014-11-08 18:15:49 +01:00
advancedLightingFeatures.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightManager.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
advancedLightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00