..
accuFeatureHLSL.cpp
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
accuFeatureHLSL.h
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
bumpHLSL.cpp
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
2019-10-03 23:46:53 -05:00
bumpHLSL.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
customFeatureHLSL.cpp
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00
customFeatureHLSL.h
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00
debugVizFeatureHLSL.cpp
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
2019-11-22 01:30:49 -06:00
debugVizFeatureHLSL.h
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
2019-11-21 00:48:55 -06:00
depthHLSL.cpp
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
depthHLSL.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
paraboloidHLSL.cpp
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
paraboloidHLSL.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pixSpecularHLSL.cpp
strip out unused pixspecular to cut down on sources of confusion
2019-05-05 20:10:14 -05:00
pixSpecularHLSL.h
strip out unused pixspecular to cut down on sources of confusion
2019-05-05 20:10:14 -05:00
shaderCompHLSL.cpp
More cats and cpys in files that xcode doesn't see
2018-03-07 01:13:56 -05:00
shaderCompHLSL.h
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
shaderFeatureHLSL.cpp
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
2019-11-22 01:30:49 -06:00
shaderFeatureHLSL.h
Removed redundant 'load last edited level' startup mode to editor.
2019-11-20 01:39:12 -06:00
shaderGenHLSL.cpp
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
shaderGenHLSL.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shaderGenHLSLInit.cpp
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
2019-11-21 00:48:55 -06:00