mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _RENDERTERRAINMGR_H_
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#define _RENDERTERRAINMGR_H_
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#ifndef _RENDERBINMANAGER_H_
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#include "renderInstance/renderBinManager.h"
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#endif
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#ifndef _GFXVERTEXBUFFER_H_
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#include "gfx/gfxVertexBuffer.h"
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#endif
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#ifndef _GFXPRIMITIVEBUFFER_H_
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#include "gfx/gfxPrimitiveBuffer.h"
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#endif
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class TerrCell;
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class GFXTextureObject;
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class TerrainCellMaterial;
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/// The render instance for terrain cells.
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struct TerrainRenderInst : public RenderInst
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{
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GFXVertexBuffer *vertBuff;
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GFXPrimitiveBuffer *primBuff;
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GFXPrimitive prim;
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BaseMatInstance *mat;
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const MatrixF *objectToWorldXfm;
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TerrainCellMaterial *cellMat;
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/// The lights we pass to the material for
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/// this cell in order light importance.
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LightInfo *lights[8];
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void clear()
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{
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dMemset( this, 0, sizeof( TerrainRenderInst ) );
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type = RenderPassManager::RIT_Terrain;
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}
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};
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///
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class RenderTerrainMgr : public RenderBinManager
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{
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typedef RenderBinManager Parent;
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protected:
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Vector<TerrainRenderInst*> mInstVector;
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static bool smRenderWireframe;
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static S32 smCellsRendered;
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static S32 smOverrideCells;
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static S32 smDrawCalls;
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static bool _clearStats( GFXDevice::GFXDeviceEventType type );
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// RenderBinManager
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virtual void internalAddElement( RenderInst *inst );
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public:
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RenderTerrainMgr();
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RenderTerrainMgr( F32 renderOrder, F32 processAddOrder );
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virtual ~RenderTerrainMgr();
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// ConsoleObject
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static void initPersistFields();
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DECLARE_CONOBJECT(RenderTerrainMgr);
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// RenderBinManager
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virtual void sort();
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virtual void render( SceneRenderState *state );
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virtual void clear();
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};
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#endif // _RENDERTERRAINMGR_H_
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