Torque3D/Engine/source
Azaezel 47c36ff59d THIS IS AN ABOMINATION UNTO THE CODEBASE AND SHOULD BE REMOVED THE SECOND WE CAN SORT OUT WHAT THE HECK IS GOING ON WITH THAT QSORT
stops flickering by itterating through the probe list twice. once looking for the skylight, then doing the rest
2018-11-28 18:12:12 -06:00
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afx afx effect-vector and phrase membervar cleanups 2018-03-30 02:54:48 -05:00
app Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
assets shadowvar cleanup 2018-03-16 20:28:01 -05:00
cinterface As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
collision Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
console Merge pull request #2236 from Azaezel/memberMess 2018-05-30 20:36:43 -05:00
core Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00
environment from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 2018-11-18 06:36:16 -06:00
forest Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction 2018-07-12 15:42:51 -05:00
gfx timmy merge work 2018-11-28 17:51:52 +10:00
gui Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
i18n As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
lighting put lerp back after verifying we were indeed getting values passed along. 2018-11-28 14:25:48 -06:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials lighting single buffer 2018-11-21 15:53:02 +10:00
math Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
module Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
navigation gui shadowvar cleanups 2018-03-15 14:50:54 -05:00
persistence Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
platform Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
platformMac Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
platformWin32 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
platformX86UNIX As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
postFx WIP shader work - not complete! 2018-11-02 09:08:45 +10:00
renderInstance THIS IS AN ABOMINATION UNTO THE CODEBASE AND SHOULD BE REMOVED THE SECOND WE CAN SORT OUT WHAT THE HECK IS GOING ON WITH THAT QSORT 2018-11-28 18:12:12 -06:00
scene Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
sfx Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
shaderGen lighting single buffer 2018-11-21 15:53:02 +10:00
sim Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
sqlite As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
T3D timmy merge work 2018-11-28 17:51:52 +10:00
terrain debug spew cleanup 2018-11-08 01:27:42 -06:00
testing More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
ts Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
util Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
windowManager Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00