| .. |
|
inspector
|
uninitialized variables-gui
|
2020-05-11 15:03:27 -05:00 |
|
editorFunctions.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
editorFunctions.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
guiDebugger.cpp
|
uninitialized variables-gui
|
2020-05-11 15:03:27 -05:00 |
|
guiDebugger.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
guiEaseViewCtrl.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
guiEaseViewCtrl.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
guiEditCtrl.cpp
|
uninitialized variables-gui
|
2020-05-11 15:03:27 -05:00 |
|
guiEditCtrl.h
|
Direct3D11 Engine/source changes
|
2016-03-20 21:52:11 +10:00 |
|
guiFilterCtrl.cpp
|
Merge branch 'development' into EngineAPI-Refactor
|
2018-12-09 14:48:50 -06:00 |
|
guiFilterCtrl.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
guiGraphCtrl.cpp
|
Merge branch 'development' into EngineAPI-Refactor
|
2018-12-09 14:48:50 -06:00 |
|
guiGraphCtrl.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
guiImageList.cpp
|
Issue found with PVS-Studio:
|
2015-07-21 23:22:21 -05:00 |
|
guiImageList.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
guiInspector.cpp
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |
|
guiInspector.h
|
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
2019-11-18 03:30:04 -06:00 |
|
guiInspectorTypes.cpp
|
uninitialized variables-gui
|
2020-05-11 15:03:27 -05:00 |
|
guiInspectorTypes.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
guiMenuBar.cpp
|
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
|
2019-03-16 02:38:40 -05:00 |
|
guiMenuBar.h
|
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
|
2019-03-16 02:38:40 -05:00 |
|
guiParticleGraphCtrl.cpp
|
uninitialized variables-gui
|
2020-05-11 15:03:27 -05:00 |
|
guiParticleGraphCtrl.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
guiPopupMenuCtrl.cpp
|
uninitialized variables-gui
|
2020-05-11 15:03:27 -05:00 |
|
guiPopupMenuCtrl.h
|
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
|
2017-11-11 01:21:48 -06:00 |
|
guiRectHandles.cpp
|
Issue found with PVS-Studio:
|
2015-07-13 22:51:17 -05:00 |
|
guiRectHandles.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
guiSeparatorCtrl.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
guiSeparatorCtrl.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
guiShapeEdPreview.cpp
|
uninitialized variables-gui
|
2020-05-11 15:03:27 -05:00 |
|
guiShapeEdPreview.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
popupMenu.cpp
|
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
2019-12-03 00:09:18 -06:00 |
|
popupMenu.h
|
WIP corrections for drag-n-drop handling for cubemap and shape asset types
|
2019-11-24 06:52:34 -06:00 |