mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
201 lines
6.8 KiB
C++
201 lines
6.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "sfx/sfxInternal.h"
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#include "sfx/sfxDescription.h"
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#include "core/util/safeDelete.h"
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#include "platform/threads/threadPoolAsyncIO.h"
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/// @file
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/// Implementation of async sound I/O.
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//#define DEBUG_SPEW
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namespace SFXInternal {
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ThreadSafeRef< SFXUpdateThread > gUpdateThread;
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ThreadSafeRef< SFXBufferProcessList > gBufferUpdateList = new SFXBufferProcessList;
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ThreadSafeDeque< SFXBuffer* > gDeadBufferList;
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//==========================================================================
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// SFXAsyncStream implementation.
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//==========================================================================
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//--------------------------------------------------------------------------
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SFXAsyncStream::SFXAsyncStream( const SFXStreamRef& stream,
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bool isIncremental,
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U32 streamPacketLength,
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U32 numReadAhead,
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bool isLooping )
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: Parent( stream,
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isIncremental
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? streamPacketLength
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* stream->getFormat().getSamplesPerSecond()
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* stream->getFormat().getBytesPerSample() // Streamed buffer; read in incremental packets.
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: stream->getDataLength(), // Non-streamed buffer; read entire stream in one packet.
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stream->getDataLength() // Read all remaining data in stream.
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- ( dynamic_cast< IPositionable< U32 >* >( stream.ptr() )
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? dynamic_cast< IPositionable< U32 >* >( stream.ptr() )->getPosition()
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: 0 ),
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numReadAhead,
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isLooping,
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&THREAD_POOL() ),
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mReadSilenceAtEnd( false )
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{
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}
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//--------------------------------------------------------------------------
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void SFXAsyncStream::_onArrival( SFXStreamPacket* const& packet )
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[SFXAsyncStream] Packet arrived" );
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#endif
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Parent::_onArrival( packet );
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// Some buffer may be waiting for this data so trigger
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// an update.
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if( !mIsStopped )
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TriggerUpdate();
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}
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//--------------------------------------------------------------------------
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void SFXAsyncStream::_requestNext()
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[SFXAsyncStream] Next packet requested" );
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#endif
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if( !mNumRemainingSourceElements && mReadSilenceAtEnd )
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{
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// Push an artificial packet of silence.
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SFXStreamPacket* packet = _newPacket( mPacketSize );
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packet->mIndex = mNextPacketIndex;
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mNextPacketIndex ++;
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mReadSilenceAtEnd = false;
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dMemset( packet->data, 0, packet->size );
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packet->mIsLast = true;
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_onArrival( packet );
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}
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else
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Parent::_requestNext();
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}
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//==========================================================================
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// SFXWrapAroundBuffer implementation.
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//==========================================================================
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//--------------------------------------------------------------------------
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SFXWrapAroundBuffer::SFXWrapAroundBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description )
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: Parent( stream, description ),
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mWriteOffset( 0 )
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{
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// Determine the device buffer metrics.
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const U32 maxQueuedPackets = isStreaming() ? SFXAsyncQueue::DEFAULT_STREAM_QUEUE_LENGTH : 1;
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const U32 packetSize = mAsyncState->mStream->getPacketSize();
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mBufferSize = maxQueuedPackets * packetSize;
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[SFXWrapAroundBuffer] size=%i, packets=%i",
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mBufferSize, maxQueuedPackets );
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#endif
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// For streaming buffers that are not looping, add a packet of silence to the
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// source stream.
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if( isStreaming() && !description->mIsLooping )
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mAsyncState->mStream->setReadSilenceAtEnd( true );
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}
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//--------------------------------------------------------------------------
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void SFXWrapAroundBuffer::write( SFXStreamPacket* const* packets, U32 num )
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{
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AssertFatal( SFXInternal::isSFXThread(), "SFXWrapAroundBuffer::write() - not on SFX thread" );
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for( U32 i = 0; i < num; ++ i )
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{
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const SFXStreamPacket* packet = packets[ i ];
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// Determine where in the buffer to copy the data to. In case we are crossing over
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// the wrap-around point, we need to copy in two slices.
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U32 offset1 = 0;
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U32 offset2 = 0;
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U32 numBytes1 = 0;
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U32 numBytes2 = 0;
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offset1 = mWriteOffset % mBufferSize;
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numBytes1 = packet->size;
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if( offset1 + numBytes1 > mBufferSize )
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{
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// Crossing wrap-around point.
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numBytes1 = mBufferSize - offset1;
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numBytes2 = packet->size - numBytes1;
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}
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offset2 = offset1 + numBytes1;
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[SFXWrapAroundBuffer] writing %i bytes from packet #%i at %i (stream offset: %i)",
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numBytes1, packet->mIndex, offset1, mWriteOffset );
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#endif
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// Copy the packet data.
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_copyData( offset1, packet->data, numBytes1 );
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if( numBytes2 > 0 )
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[SFXWrapAroundBuffer] writing %i more bytes at %i",
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numBytes2, offset2 );
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#endif
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_copyData( offset2, &packet->data[ numBytes1 ], numBytes2 );
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}
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dFetchAndAdd( mWriteOffset, packet->size );
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// Free the packet.
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destructSingle( packet );
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}
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}
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} // namespace SFXInternal
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