mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
139 lines
3.4 KiB
C++
139 lines
3.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMWIN32_H_
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#define _PLATFORMWIN32_H_
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// Sanity check for UNICODE
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#ifdef TORQUE_UNICODE
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# ifndef UNICODE
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# error "ERROR: You must have UNICODE defined in your preprocessor settings (ie, /DUNICODE) if you have TORQUE_UNICODE enabled in torqueConfig.h!"
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# endif
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#endif
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#include <windows.h>
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _MRECT_H_
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#include "math/mRect.h"
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#endif
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#if defined(TORQUE_COMPILER_CODEWARRIOR)
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# include <ansi_prefix.win32.h>
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# include <stdio.h>
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# include <string.h>
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#else
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# include <stdio.h>
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# include <string.h>
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#endif
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#ifdef _MSC_VER
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#pragma warning(disable: 4996) // turn off "deprecation" warnings
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#endif
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#define NOMINMAX
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// Hack to get a correct HWND instead of using global state.
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extern HWND getWin32WindowHandle();
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struct Win32PlatState
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{
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FILE *log_fp;
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HINSTANCE hinstOpenGL;
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HINSTANCE hinstGLU;
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HINSTANCE hinstOpenAL;
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HWND appWindow;
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HDC appDC;
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HINSTANCE appInstance;
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HGLRC hGLRC;
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DWORD processId;
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bool renderThreadBlocked;
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S32 nMessagesPerFrame; ///< The max number of messages to dispatch per frame
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HMENU appMenu; ///< The menu bar for the window
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#ifdef UNICODE
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//HIMC imeHandle;
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#endif
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S32 desktopBitsPixel;
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S32 desktopWidth;
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S32 desktopHeight;
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S32 desktopClientWidth;
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S32 desktopClientHeight;
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U32 currentTime;
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// minimum time per frame
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U32 sleepTicks;
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// are we in the background?
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bool backgrounded;
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Win32PlatState();
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};
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extern Win32PlatState winState;
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extern void setModifierKeys( S32 modKeys );
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//-------------------------------------- Helper Functions
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template< typename T >
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inline void forwardslashT( T *str )
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{
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while(*str)
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{
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if(*str == '\\')
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*str = '/';
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str++;
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}
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}
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inline void forwardslash( char* str )
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{
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forwardslashT< char >( str );
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}
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inline void forwardslash( WCHAR* str )
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{
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forwardslashT< WCHAR >( str );
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}
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template< typename T >
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inline void backslashT( T *str )
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{
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while(*str)
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{
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if(*str == '/')
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*str = '\\';
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str++;
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}
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}
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inline void backslash( char* str )
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{
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backslashT< char >( str );
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}
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inline void backslash( WCHAR* str )
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{
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backslashT< WCHAR >( str );
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}
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#endif //_PLATFORMWIN32_H_
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