mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gui/editor/editorFunctions.h"
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#include "console/simObject.h"
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bool validateObjectName( const char *data, const SimObject *object )
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{
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if( !data || !data[ 0 ] )
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return true;
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bool isValidId = true;
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if( !dIsalpha( data[ 0 ] ) && data[ 0 ] != '_' )
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isValidId = false;
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else
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{
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for( U32 i = 1; data[ i ] != '\0'; ++ i )
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{
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if( !dIsalnum( data[ i ] ) && data[ i ] != '_' )
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{
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isValidId = false;
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break;
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}
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}
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}
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if( !isValidId )
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{
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Platform::AlertOK( "Invalid Object Name", avar( "'%s' is not a valid "
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"object name. Please choose a name that begins with a letter or "
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"underscore and is otherwise comprised exclusively of letters, "
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"digits, and/or underscores.", data ) );
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return false;
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}
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SimObject *pTemp = NULL;
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if ( Sim::findObject( data, pTemp ) && pTemp != object )
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{
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const char* filename = pTemp->getFilename();
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if ( !filename || !filename[0] )
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filename = "an unknown file";
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Platform::AlertOK( "Invalid Object Name", avar( "Object names must be unique, "
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"and there is an existing %s object with the name '%s' (defined in %s). "
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"Please choose another name.", pTemp->getClassName(), data, filename ) );
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return false;
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}
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if ( AbstractClassRep::findClassRep( data ) )
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{
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Platform::AlertOK( "Invalid Object Name", avar( "'%s' is the name of an "
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"existing TorqueScript class. Please choose another name.", data ) );
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return false;
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}
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return true;
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} |