mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
116 lines
2.6 KiB
C++
116 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PATHSHAPE_H_
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#define _PATHSHAPE_H_
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#ifndef _STATICSHAPE_H_
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#include "T3D/staticShape.h"
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#endif
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#ifndef _CAMERASPLINE_H_
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#include "T3D/cameraSpline.h"
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#endif
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#ifndef _SIMPATH_H_
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#include "scene/simPath.h"
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#endif
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//----------------------------------------------------------------------------
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struct PathShapeData: public StaticShapeData {
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typedef StaticShapeData Parent;
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PathShapeData();
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static void consoleInit();
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DECLARE_CONOBJECT(PathShapeData);
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bool preload(bool server, String &errorStr) override;
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static void initPersistFields();
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void packData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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};
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//----------------------------------------------------------------------------
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class PathShape: public StaticShape
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{
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public:
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enum State {
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Forward,
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Backward,
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Stop,
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StateBits = 3
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};
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private:
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typedef StaticShape Parent;
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enum MaskBits {
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WindowMask = Parent::NextFreeMask,
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PositionMask = WindowMask << 1,
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TargetMask = PositionMask << 1,
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StateMask = TargetMask << 1,
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NextFreeMask = StateMask << 1
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};
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struct StateDelta {
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F32 time;
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F32 timeVec;
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};
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StateDelta delta;
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enum Constants {
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NodeWindow = 20 // Maximum number of active nodes
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};
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PathShapeData* mDataBlock;
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CameraSpline mSpline;
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S32 mNodeBase;
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S32 mNodeCount;
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F32 mPosition;
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S32 mState;
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F32 mTarget;
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bool mTargetSet;
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void interpolateMat(F32 pos,MatrixF* mat);
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void advancePosition(S32 ms);
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public:
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DECLARE_CONOBJECT(PathShape);
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DECLARE_CATEGORY("Cinematic");
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PathShape();
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~PathShape();
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StringTableEntry mControl[4];
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static void initPersistFields();
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static void consoleInit();
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bool onAdd() override;
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void onRemove() override;
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bool onNewDataBlock(GameBaseData* dptr, bool reload) override;
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void onNode(S32 node);
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void processTick(const Move*) override;
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void interpolateTick(F32 dt) override;
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U32 packUpdate(NetConnection *, U32 mask, BitStream *stream) override;
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void unpackUpdate(NetConnection *, BitStream *stream) override;
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void reset(F32 speed = 1);
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void pushFront(CameraSpline::Knot *knot);
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void pushBack(CameraSpline::Knot *knot);
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void popFront();
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void setPosition(F32 pos);
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void setTarget(F32 pos);
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void setState(State s);
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S32 getState();
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SimObjectRef< SimPath::Path > mSimPath;
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};
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#endif
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