mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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105 lines
4 KiB
C++
105 lines
4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/containerQuery.h"
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#include "scene/sceneObject.h"
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#include "environment/waterObject.h"
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#include "T3D/physicalZone.h"
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void findRouter( SceneObject *obj, void *key )
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{
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if (obj->getTypeMask() & WaterObjectType)
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waterFind(obj, key);
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else if (obj->getTypeMask() & PhysicalZoneObjectType)
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physicalZoneFind(obj, key);
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else {
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AssertFatal(false, "Error, must be either water or physical zone here!");
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}
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}
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void waterFind( SceneObject *obj, void *key )
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{
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PROFILE_SCOPE( waterFind );
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// This is called for each WaterObject the ShapeBase object is overlapping.
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ContainerQueryInfo *info = static_cast<ContainerQueryInfo*>(key);
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WaterObject *water = dynamic_cast<WaterObject*>(obj);
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AssertFatal( water != NULL, "containerQuery - waterFind(), passed object was not of class WaterObject!");
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// Get point at the bottom/center of the box.
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Point3F testPnt = info->box.getCenter();
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testPnt.z = info->box.minExtents.z;
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F32 coverage = water->getWaterCoverage(info->box);
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// Since a WaterObject can have global bounds we may get this call
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// even though we have zero coverage. If so we want to early out and
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// not save the water properties.
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if ( coverage == 0.0f )
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return;
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// Add in flow force. Would be appropriate to try scaling it by coverage
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// thought. Or perhaps have getFlow do that internally and take
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// the box parameter.
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info->appliedForce += water->getFlow( testPnt );
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// Only save the following properties for the WaterObject with the
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// greatest water coverage for this ShapeBase object.
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if ( coverage < info->waterCoverage )
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return;
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info->waterCoverage = coverage;
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info->liquidType = water->getLiquidType();
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info->waterViscosity = water->getViscosity();
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info->waterDensity = water->getDensity();
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info->waterHeight = water->getSurfaceHeight( Point2F(testPnt.x,testPnt.y) );
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info->waterObject = water;
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}
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void physicalZoneFind(SceneObject* obj, void *key)
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{
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PROFILE_SCOPE( physicalZoneFind );
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ContainerQueryInfo *info = static_cast<ContainerQueryInfo*>(key);
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PhysicalZone* pz = dynamic_cast<PhysicalZone*>(obj);
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AssertFatal(pz != NULL, "Error, not a physical zone!");
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if (pz == NULL || pz->testBox(info->box) == false)
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return;
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if (pz->isActive()) {
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info->gravityScale *= pz->getGravityMod();
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Point3F center;
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info->box.getCenter(¢er);
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info->appliedForce += pz->getForce(¢er);
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}
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}
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