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assetTypes
Added initial implement of Image Types for GFX resource management
2020-02-17 00:32:50 -06:00
templateFiles
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
addModuleWindow.cs
Added asset import logging
2020-01-09 18:28:53 -06:00
addPackageWindow.cs
Initial implementation of the Asset Browser tool.
2018-01-28 15:30:17 -06:00
assetBrowser.cs
Added initial implement of Image Types for GFX resource management
2020-02-17 00:32:50 -06:00
assetImport.cs
Added initial implement of Image Types for GFX resource management
2020-02-17 00:32:50 -06:00
assetImportConfig.cs
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
assetImportConfigEditor.cs
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
directoryHandling.cs
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
editAsset.cs
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
editModule.cs
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
gameObjectCreator.cs
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
looseFileAudit.cs
Added initial implement of Image Types for GFX resource management
2020-02-17 00:32:50 -06:00
newAsset.cs
Added asset import logging
2020-01-09 18:28:53 -06:00
popupMenus.cs
Added initial implement of Image Types for GFX resource management
2020-02-17 00:32:50 -06:00
selectModule.cs
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
selectPackage.cs
Initial implementation of the Asset Browser tool.
2018-01-28 15:30:17 -06:00
selectPath.cs
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00