mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Added WIP of lighting viz logic to point and spotlight shaders Made new asset window adhere to path-based system Ongoing work to standardize asset import actions Context-based Asset Import popups Fixed behavior with adding a new sequence in shape editor Made it so apply in PostFX editor no longer closes window Work to re-add class visibility filters in editor
137 lines
7 KiB
XML
137 lines
7 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<AssetImportSettings>
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<Group name="NewTest">
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<Group name="Materials">
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<Setting name="ImportMaterials">1</Setting>
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<Setting name="UseExistingMaterials">1</Setting>
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<Setting name="CreateComposites">1</Setting>
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<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
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<Setting name="PopulateMaterialMaps">1</Setting>
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</Group>
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<Group name="Meshes">
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<Setting name="DoScaleOverride">0</Setting>
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<Setting name="limitBoneWeights">0</Setting>
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<Setting name="convertLeftHanded">0</Setting>
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<Setting name="ScaleOverride">1</Setting>
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<Setting name="JoinIdenticalVerts">0</Setting>
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<Setting name="IgnoreNodeScale">0</Setting>
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<Setting name="calcTangentSpace">0</Setting>
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<Setting name="AdjustCenter">0</Setting>
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<Setting name="AdjustFloor">0</Setting>
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<Setting name="reverseWindingOrder">0</Setting>
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<Setting name="removeRedundantMats">0</Setting>
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<Setting name="ImportMesh">1</Setting>
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<Setting name="CollapseSubmeshes">0</Setting>
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<Setting name="DoUpAxisOverride">0</Setting>
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<Setting name="genUVCoords">0</Setting>
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<Setting name="LODType">TrailingNumber</Setting>
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<Setting name="invertNormals">0</Setting>
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<Setting name="TransformUVs">0</Setting>
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<Setting name="flipUVCoords">0</Setting>
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<Setting name="UpAxisOverride">Z_AXIS</Setting>
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<Setting name="findInstances">0</Setting>
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</Group>
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<Group name="Images">
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
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<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
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<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
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<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
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<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
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<Setting name="ImageType">N/A</Setting>
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<Setting name="Compressed">1</Setting>
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<Setting name="Scaling">1.0</Setting>
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<Setting name="TextureFilteringMode">Bilinear</Setting>
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<Setting name="IsHDR">0</Setting>
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<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL</Setting>
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<Setting name="UseMips">1</Setting>
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<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
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<Setting name="GenerateMaterialOnImport">1</Setting>
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</Group>
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<Group name="General">
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<Setting name="DuplicatAutoResolution">AutoPrune</Setting>
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<Setting name="AutomaticallyPromptMissingFiles">0</Setting>
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<Setting name="WarningsAsErrors">0</Setting>
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<Setting name="PreventImportWithErrors">1</Setting>
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</Group>
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<Group name="Collision">
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<Setting name="CollisionMeshPrefix">Col</Setting>
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<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
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<Setting name="GenerateLOSCollisions">1</Setting>
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<Setting name="GenerateCollisions">1</Setting>
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<Setting name="GenCollisionType">CollisionMesh</Setting>
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<Setting name="GenLOSCollisionType">CollisionMesh</Setting>
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</Group>
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<Group name="Animations">
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<Setting name="ImportAnimations">1</Setting>
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<Setting name="animTiming">Seconds</Setting>
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<Setting name="animFPS">2</Setting>
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<Setting name="SeparateAnimations">1</Setting>
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</Group>
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<Group name="Sounds">
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<Setting name="VolumeAdjust">1.0</Setting>
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<Setting name="PitchAdjust">1.0</Setting>
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<Setting name="Compressed">0</Setting>
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</Group>
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</Group>
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<Group name="TestConfig">
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<Group name="Images">
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<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
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<Setting name="IsHDR">0</Setting>
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<Setting name="TextureFilteringMode">Bilinear</Setting>
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<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
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<Setting name="Compressed">1</Setting>
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<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_baseColor,_a,</Setting>
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<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
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<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
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<Setting name="Scaling">1.0</Setting>
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<Setting name="PopulateMaterialMaps">1</Setting>
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
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<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
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<Setting name="UseMips">1</Setting>
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<Setting name="ImageType">N/A</Setting>
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<Setting name="GenerateMaterialOnImport">1</Setting>
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</Group>
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<Group name="Collision">
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<Setting name="GenLOSCollisionType">CollisionMesh</Setting>
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<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
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<Setting name="CollisionMeshPrefix">Col</Setting>
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<Setting name="GenCollisionType">CollisionMesh</Setting>
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<Setting name="GenerateLOSCollisions">1</Setting>
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<Setting name="GenerateCollisions">1</Setting>
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</Group>
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<Group name="Sounds">
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<Setting name="Compressed">0</Setting>
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<Setting name="PitchAdjust">1.0</Setting>
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<Setting name="VolumeAdjust">1.0</Setting>
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</Group>
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<Group name="General">
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<Setting name="DuplicatAutoResolution">AutoPrune</Setting>
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</Group>
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<Group name="Meshes">
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<Setting name="JoinIdenticalVerts">1</Setting>
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<Setting name="reverseWindingOrder">0</Setting>
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<Setting name="DoUpAxisOverride">0</Setting>
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<Setting name="IgnoreNodeScale">0</Setting>
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<Setting name="AdjustCenter">0</Setting>
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<Setting name="DoScaleOverride">1</Setting>
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<Setting name="LODType">TrailingNumber</Setting>
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<Setting name="AdjustFloor">0</Setting>
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<Setting name="UpAxisOverride">Z_AXIS</Setting>
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<Setting name="CollapseSubmeshes">0</Setting>
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<Setting name="ScaleOverride">0.01</Setting>
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<Setting name="invertNormals">0</Setting>
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</Group>
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<Group name="Materials">
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<Setting name="IgnoreMaterials">ColorEffect*,</Setting>
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<Setting name="UseExistingMaterials">1</Setting>
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<Setting name="ImportMaterials">1</Setting>
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<Setting name="CreateComposites">1</Setting>
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<Setting name="AlwaysPresentImageMaps">0</Setting>
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<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
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</Group>
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<Group name="Animations">
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<Setting name="SeparateAnimations">1</Setting>
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<Setting name="ImportAnimations">1</Setting>
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</Group>
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</Group>
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</AssetImportSettings>
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