| .. |
|
afx
|
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
2019-02-02 23:09:55 -05:00 |
|
app
|
Clean up redundant variables
|
2019-02-06 15:03:06 -05:00 |
|
assets
|
Added utility methods to AssetBase:
|
2019-11-07 00:42:55 -06:00 |
|
cinterface
|
Integrate new CInterface into the engine-console
|
2018-04-21 12:04:15 +02:00 |
|
collision
|
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
2018-04-23 10:08:14 -05:00 |
|
console
|
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
2019-11-18 03:30:04 -06:00 |
|
core
|
Added D3D error code interpreter
|
2019-08-12 01:04:17 -05:00 |
|
environment
|
Updated move folder behavior to better update the module and asset databases of changes
|
2019-12-08 15:54:37 -06:00 |
|
forest
|
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
2019-02-02 23:09:55 -05:00 |
|
gfx
|
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
|
2019-12-05 21:30:01 -06:00 |
|
gui
|
Corrected profile for GameObjectAsset type field button
|
2019-12-05 20:42:47 -06:00 |
|
i18n
|
Eliminate unnecessary uses of ConsoleFunction
|
2018-04-17 21:41:29 +02:00 |
|
lighting
|
work towards getting the materiallist generated by things like preload to spit out most if not all to-be-used variants for a given used material. ostensibly add reflection and deferred variants. will take a bit more doing to cook up mats for all the shadow variants, since it looks like that ends is more light-type based for some oddball reason (think i'm probably be misreading that end, since mats there should really just be as simnple as an occludes-or-doesn't based on alphatesting case with very few variations on that theme indeed...)
|
2019-12-20 23:27:44 -06:00 |
|
main
|
requested revision: use dword just in case of compiler shenanigans
|
2018-02-26 22:34:21 -06:00 |
|
materials
|
work towards getting the materiallist generated by things like preload to spit out most if not all to-be-used variants for a given used material. ostensibly add reflection and deferred variants. will take a bit more doing to cook up mats for all the shadow variants, since it looks like that ends is more light-type based for some oddball reason (think i'm probably be misreading that end, since mats there should really just be as simnple as an occludes-or-doesn't based on alphatesting case with very few variations on that theme indeed...)
|
2019-12-20 23:27:44 -06:00 |
|
math
|
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
2019-09-06 14:25:17 -05:00 |
|
module
|
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
|
2019-10-05 07:53:43 -05:00 |
|
navigation
|
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
|
2019-03-06 18:14:36 -06:00 |
|
persistence
|
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
|
2019-04-21 04:19:38 -05:00 |
|
platform
|
Merge pull request #2220 from irei1as/development
|
2019-03-30 18:42:19 -05:00 |
|
platformMac
|
corrects compilation errors on mac
|
2019-01-01 13:11:46 -06:00 |
|
platformPOSIX
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
platformSDL
|
linux followup work by tim
|
2019-08-21 03:12:54 -05:00 |
|
platformWin32
|
Merge branch 'method_Unmangle' into PBR_PR
|
2018-12-12 14:54:22 -06:00 |
|
platformX86UNIX
|
no message
|
2019-01-02 17:53:17 -06:00 |
|
postFx
|
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
2019-10-20 02:47:15 -05:00 |
|
renderInstance
|
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
|
2019-12-05 21:30:01 -06:00 |
|
scene
|
Corrected profile for GameObjectAsset type field button
|
2019-12-05 20:42:47 -06:00 |
|
sfx
|
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
|
2019-05-24 14:12:04 -05:00 |
|
shaderGen
|
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
|
2019-11-22 21:27:52 -06:00 |
|
sim
|
Merge branch 'development' into EngineAPI-Refactor
|
2018-12-09 14:48:50 -06:00 |
|
sqlite
|
Sqlite Console refactor, also rename param to make tooltip function more helpful
|
2019-01-10 21:31:17 +00:00 |
|
T3D
|
Updated move folder behavior to better update the module and asset databases of changes
|
2019-12-08 15:54:37 -06:00 |
|
terrain
|
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
|
2019-11-22 21:24:59 -06:00 |
|
testing
|
corrects a pair of conversions. one object oriented, one not.
|
2018-12-12 14:52:14 -06:00 |
|
ts
|
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
2019-12-03 00:09:18 -06:00 |
|
util
|
Added ability to pass ints to post effect shader consts
|
2019-06-13 00:37:12 -05:00 |
|
Verve
|
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
|
2019-05-21 19:36:30 -05:00 |
|
windowManager
|
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
|
2019-11-06 22:24:12 -06:00 |
|
.gitattributes
|
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
2017-01-13 10:42:52 -05:00 |
|
ggEndOfLineFix.txt
|
|
|