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glsl
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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hlsl
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrCell.cpp
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |
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terrCell.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |
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terrCellMaterial.cpp
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrCellMaterial.h
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrCollision.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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terrCollision.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrData.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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terrData.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |
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terrExport.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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terrFeatureTypes.cpp
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrFeatureTypes.h
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrFile.cpp
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terrain file I/O and opengl rendering cleanup
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2018-03-13 17:33:13 -05:00 |
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terrFile.h
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Add a new Terrain brush action: Smooth Slope.
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2013-04-10 08:44:22 -04:00 |
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terrImport.cpp
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Remove namespace from header
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2013-07-28 12:55:52 -05:00 |
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terrLighting.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrMaterial.cpp
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrMaterial.h
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrRender.cpp
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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terrRender.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |