mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
182 lines
4 KiB
C++
182 lines
4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SIMOBJECTREF_H_
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#define _SIMOBJECTREF_H_
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#ifndef _DYNAMIC_CONSOLETYPES_H_
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#include "console/dynamicTypes.h"
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#endif
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#ifndef _SIM_H_
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#include "console/sim.h"
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#endif
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// SimObjectRef<T>
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template< class T >
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class SimObjectRef
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{
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public:
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static S32 _smTypeId;
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SimObjectRef()
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: mName( "" ),
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mId( 0 ),
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mObject( NULL )
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{
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}
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T* operator-> () { return _get(); }
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operator T*() { return _get(); }
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operator bool () { return _get() != NULL; }
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SimObjectRef<T>& operator= ( U32 id )
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{
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_set( id );
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return *this;
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}
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SimObjectRef<T>& operator= ( const char *name )
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{
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_set( name );
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return *this;
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}
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protected:
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T* _get();
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void _set( U32 id );
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void _set( const char *name );
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protected:
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StringTableEntry mName;
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U32 mId;
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T *mObject;
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};
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// static initialization
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template<class T>
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S32 SimObjectRef<T>::_smTypeId = 0;
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// inline methods
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template<class T>
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void SimObjectRef<T>::_set( const char *name )
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{
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mName = StringTable->insert( name );
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mObject = NULL;
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mId = 0;
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}
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template<class T>
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void SimObjectRef<T>::_set( U32 id )
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{
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mId = id;
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mObject = NULL;
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mName = "";
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}
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template<class T>
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T* SimObjectRef<T>::_get()
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{
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if ( mObject == NULL )
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{
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if ( mId != 0 )
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Sim::findObject( mId, mObject );
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else if ( mName != NULL && dStrlen( mName ) != 0 )
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Sim::findObject( mName, mObject );
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}
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return mObject;
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}
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// SimObjectRefConsoleBaseType<T>
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template< class T >
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class SimObjectRefConsoleBaseType : public ConsoleBaseType
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{
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public:
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typedef ConsoleBaseType Parent;
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SimObjectRefConsoleBaseType( const char *typeName )
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: Parent( sizeof(SimObjectRef<T>), &SimObjectRef<T>::_smTypeId, typeName )
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{
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}
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public:
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virtual const char* getData( void *dptr, const EnumTable*, BitSet32 )
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{
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SimObjectRef<T> *objRef = static_cast< SimObjectRef<T>* >( dptr );
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T *obj = *objRef;
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return T::__getObjectId( obj );
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}
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virtual void setData( void* dptr, S32 argc, const char** argv, const EnumTable*, BitSet32 )
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{
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SimObjectRef<T> *objRef = static_cast< SimObjectRef<T>* >( dptr );
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if ( argc != 1 )
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return;
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*objRef = argv[0];
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}
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virtual const bool isDatablock()
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{
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return T::__smIsDatablock;
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};
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virtual const char* getTypeClassName()
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{
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return T::getStaticClassRep()->getClassName();
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}
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virtual void* getNativeVariable()
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{
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SimObjectRef<T> *var = new SimObjectRef<T>();
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return (void*)var;
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}
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virtual void deleteNativeVariable( void *var )
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{
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SimObjectRef<T> *nativeVar = reinterpret_cast< SimObjectRef<T>* >( var );
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delete nativeVar;
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}
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};
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#endif // _SIMOBJECTREF_H_
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